This tutorial is sadly still incomplete. More extensive guidance can be found here: rC3, WorkAdventure
Before you can start designing your maps, you should familiarize with the following software tools:
Each map consists of small quadratic fields: the tiles
(or also “sprites”). For WorkAdventure maps, a tile must have a size of 32×32 pixels. In the Tiled editor, you can place tiles of a tileset on different layers. A tileset
(or also “sprite atlas”) is an image file that contains several concatenated tiles (ideally in a compact layout in PNG format).
You can either design your own tilesets (e.g. with Photoshop/Krita/Gimp/…) or download a tileset from a website. Keep in mind to comply with the copyright of the artist!
You can and should mention the author of external assets, that you used for your map. You can store the copyright information in a file that can be read by map visitors when clicking on the © icon. The file will be displayed as a regular text file in an embedded window.
The prerequisite is that the filename says COPYRIGHT
(without any file extension).